At the higher end you’ll be punished for any mistake, no matter how slight.īut that's not to say changes haven't been made. The enemy AI in Broken Destiny is a step up from SoulCalibur IV. So if you know how to play Kilik, Taki or Cervantes in IV, then you know how to play them in Broken Destiny. SoulCalibur IV's other 24 main characters all return in Broken Destiny, complete with virtually identical command lists. Many will be pleased to hear that Namco has completely dropped the Star Wars trio. Namco has renamed a few, presumably so they'll seem newer, but SoulCalibur vets will find themselves in mostly familiar surroundings. Also, most of SoulCalibur IV's stages have found their way into Broken Destiny. Indeed, although comparing both games side by side highlights a chasm of aesthetical difference - Siegfried's armour is certainly less shiny and more angular in Broken Destiny -character animation is equally fluid on either platform. In spite of this, Namco has done a very impressive job of replicating the SoulCalibur IV visuals onto the smaller screen. Some might see the inclusion of the word "broken" in the title as a bad omen, but we're happy to say that SoulCalibur has lost little in translation.Ī noticeable downgrade in the quality of the visuals was inevitable. We can't imagine most people's first thoughts of SoulCalibur IV were "Hmmm… Shame it's not portable," but as it did with Tekken: Dark Resurrection, Namco has brought SoulCalibur to the PSP in the form of Broken Destiny. The move to the next-generation nonetheless looked and played superbly. SoulCalibur IV wasn't a massive evolution as Namco kept the stage of history very similar to its previous outing. But the fighter highlight of 2008 was arguably SoulCalibur IV - heralding the return of demonic swords and cheap bojutsu. DC Universe as well as a revamped Super Smash Bros. From January to December we saw the cleanest fatalities ever in Marvel vs. Step back a year and the console scene was again being dominated by the 3D behemoths. It's been a good year for the 2D fighter crowd, not least because Street Fighter IV and BlazBlue have shown how dragon-punch and charge motions still have what it takes to thrill and enthral.
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